Balance Changes
Balance changes are adjustments made to the statistics of cards to remove any unfair advantage due to overpowered or underpowered cards.
One particular card may face either of the following balance changes:
- Buff (Positive): In such changes, the overall changes to a card increase its viability.
- Rework (Neutral): In such changes, one aspect of the card receives nerf while another gets a buff, leading to a neutral change.
- Nerf (Negative): In such changes, the overall changes to a card decrease its viability.
May Balance Changes
Note: All changes in statistics are with respect to card level 11.
Pre-Release Evolution Witch Nerf
Guards Nerf
Evolution Cannon Nerf
Evolution P.E.K.K.A. Buff
Royal Chef Buff
Cannon Cart Rework
Instead of having two separate health bars, Cannon Cart now becomes a building when reaching 50% HP.
| Cannon Cart HP | Cannon Cart Shield HP | Loses Cart When | |
|---|---|---|---|
| Before | 824 HP | 824 HP | Received 824 Damage |
| After | 1730 HP | - | Receives 865 Damage |
Table: Level 11 Cannon Cart Rework Explained
The rework is advantageous for offenses due to increased hitpoints.
| Before | After | |
|---|---|---|
| Rocket | Loses cart; remains full HP | Loses cart; remains 246 HP |
| Lightning | Loses cart; remains full HP* | Loses cart; remains 673 HP |
Table: Level 11 Cannon Cart against Level 11 Spells
* Case when lightning hits the Cannon Cart exactly once.
Golden Knight Rework
Dashing Dash (Golden Knight's ability) also dashes backwards!
Goblin Hut
Spawn Spear Goblins only when enemy Troops get near!